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Alchemy Professional for Skyrim

Version 1.2

Content Rating 12+

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Alchemy Professional for Skyrim

lin sen

Reference, Adventure, Games, Role-Playing

IOS
GBP 0.00


Download Alchemy Professional for Skyrim on the Appstore





Alchemy is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Thief play-style. Alchemy is the art of combining raw ingredients with matching effects to produce potions and poison. It is one of the three crafting skills in Skyrim falling under The Thief with parallels to Smithing for The Warrior and Enchanting for The Mage. As such is affected by The Thief Stone and, as with all skills, is affected by The Lover Stone.

Ingredients
Ingredients are used to construct potions. Each ingredient in Skyrim has four possible effects that are unknown until they are discovered by the Dragonborn during play. Effects can be revealed by brewing a potion with two or more ingredients that share an effect. The first effect is also revealed by 'eating' the ingredient, which immediately causes the effect on the player after consumption. With perks, all four effects can be found by eating a single ingredient.

Potions and poisons
Potions and poisons are items produced as the result of brewing at an Alchemy Lab. Their effects can fill or increase stats like Magicka or Health, strengthen skills like One-Handed, Smithing, alter the player with Invisibility, or produce strong poisons like Slow, Paralyze or Lingering Damage Magicka. Brewed potions always have a name describing the dominant effect given by the potion. Unlike found potions, which can have alternate names and usually only one effect, brewed potions always have one consistent name, regardless of the number of effects contained. This can lead to some confusion when finding a potion to consume from your inventory. The value of a potion is derived from the number of effects and their magnitude regardless of if the effects are all beneficial or harmful.

1. Supports input the number of existing ingredients. "Edit" interface, you can enter the number of ingredients in the game.
2. Supports editing Alchemy skills tree. "Skills" interface, you can edit the alchemical skills in the game.
3. "Ingredients" interface contains all the ingredients detailed information (acquisition mode, location, price, weight, etc.), and can display contains alchemical combination of all of the ingredient. Each combination has a detailed recipe and effects. The strength of each effect is determined by the alchemical skills.
4. "Effects" interface that contains detailed information about all the effects, and can contain the effects of all alchemical combination.
5. "Combinations" interface to display all the alchemical combination with existing materials.
6. "Custom" interface, you can customize with different materials, and displays with effects.



Release notes


fix a bug



Alchemy Professional for Skyrim screenshot oneAlchemy Professional for Skyrim screenshot twoAlchemy Professional for Skyrim screenshot threeAlchemy Professional for Skyrim screenshot four


The Developer lin sen also wrote the apps listed below, click the icon to visit the pages.

Alchemy Professional for Skyrim
Alchemy Professional for Skyrim

Free
Alchemy is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Thief play-style. Alchemy is the art of combining raw ingredients with matching effects to produce potions and poison. It is one of the three crafting skills in Skyrim falling under The Thief with parallels to Smithing for The Warrior and Enchanting for The Mage. As such is affected by The Thief Stone and, as with all skills, is affected by The Lover Stone.

Ingredients
Ingredients are used to construct potions. Each ingredient in Skyrim has four possible effects that are unknown until they are discovered by the Dragonborn during play. Effects can be revealed by brewing a potion with two or more ingredients that share an effect. The first effect is also revealed by 'eating' the ingredient, which immediately causes the effect on the player after consumption. With perks, all four effects can be found by eating a single ingredient.

Potions and poisons
Potions and poisons are items produced as the result of brewing at an Alchemy Lab. Their effects can fill or increase stats like Magicka or Health, strengthen skills like One-Handed, Smithing, alter the player with Invisibility, or produce strong poisons like Slow, Paralyze or Lingering Damage Magicka. Brewed potions always have a name describing the dominant effect given by the potion. Unlike found potions, which can have alternate names and usually only one effect, brewed potions always have one consistent name, regardless of the number of effects contained. This can lead to some confusion when finding a potion to consume from your inventory. The value of a potion is derived from the number of effects and their magnitude regardless of if the effects are all beneficial or harmful.

1. Supports input the number of existing ingredients. "Edit" interface, you can enter the number of ingredients in the game.
2. Supports editing Alchemy skills tree. "Skills" interface, you can edit the alchemical skills in the game.
3. "Ingredients" interface contains all the ingredients detailed information (acquisition mode, location, price, weight, etc.), and can display contains alchemical combination of all of the ingredient. Each combination has a detailed recipe and effects. The strength of each effect is determined by the alchemical skills.
4. "Effects" interface that contains detailed information about all the effects, and can contain the effects of all alchemical combination.
5. "Combinations" interface to display all the alchemical combination with existing materials.
6. "Custom" interface, you can customize with different materials, and displays with effects....
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Functions as follows:
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Contains Sharpness,Distortion,Vignetting,Chromatic Aberration and Specification data. Some lens at the same time with FX-DSLR and DX-DSLR data.
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5 Hyperfocal Distance Calculator:
In Depth of Field tab display.
5 Field of View Calculator:
The "field of view" calculator lets you solve two photographic problems. The primary one is, given a film size, lens length and distance to the subject, how much of the subject fits in the frame? By fiddling with the calculator a bit, you can also solve a slightly different problem: given a film size and lens length, how far away does one have to be to take a picture of a subject of a certain size?
6 Angles of View Calculator;
Imagine a rectangular pyramid projected from your camera's lens, with the point just behind the imaging area. This pyramid expands from this point to enclose the imaging area and then out through the lens to encompass the area that the camera can "see." The imaging area's aspect ratio forms the shape of the pyramid, and the lens's focal length dictates how that pyramid spreads from the camera outwards. A shorter focal length results in a flatter pyramid, and the wider the imaging area's aspect ratio, the less symmetrical the pyramid's base is.
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Functions as follows:
1 Measurements:
Contains Sharpness,Distortion,Vignetting,Chromatic Aberration and Specification data. Some lens at the same time with Full-Frame DSLR and APS-C DSLR data.
2 Ratings:
Lens in accordance with the Sharpness, Distortion, Vignetting, Chromatic Aberration sort, and follow the lens is listed first.You can focus the lens of interest, the level of these lenses can be easily seen in the sort.
3 Comparisons:
You can contrast at all focal lengths and aperture any lens, and results in accordance with the focal length divided into a number of forms.
4 Depth of Field Calculator:
This view lets you calculate the depth of the field of acceptable sharpness in a displayed image. This depends on the subject distance, focal length, aperture, and the circle of confusion (CoC). The program calculates the CoC value based on the film size, but you can put your own value in, if you like.
5 Hyperfocal Distance Calculator:
In Depth of Field tab display.
5 Field of View Calculator:
The "field of view" calculator lets you solve two photographic problems. The primary one is, given a film size, lens length and distance to the subject, how much of the subject fits in the frame? By fiddling with the calculator a bit, you can also solve a slightly different problem: given a film size and lens length, how far away does one have to be to take a picture of a subject of a certain size?
6 Angles of View Calculator;
Imagine a rectangular pyramid projected from your camera's lens, with the point just behind the imaging area. This pyramid expands from this point to enclose the imaging area and then out through the lens to encompass the area that the camera can "see." The imaging area's aspect ratio forms the shape of the pyramid, and the lens's focal length dictates how that pyramid spreads from the camera outwards. A shorter focal length results in a flatter pyramid, and the wider the imaging area's aspect ratio, the less symmetrical the pyramid's base is.
7 Diameter of circle of confusion Calculator:
This view lets you calculate the diameter of circle of confusion....
MyLens Ultimate For Canon EF Mount
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This App contains more than 130 lenses of Canon mount.Lenses include Canon,Sigma,Tamron,Tokina,Zeiss,Voigtlander and Samyang.
This App also has many calculators for photographic formulas, include DoF Calculator, FoV Calculator, FoA Calculator, CoC Calculator, Magnification Calculator.

Functions as follows:
1 Measurements:
Contains Sharpness,Distortion,Vignetting,Chromatic Aberration and Specification data. Some lens at the same time with Full-Frame DSLR and APS-C DSLR data.
2 Ratings:
Lens in accordance with the Sharpness, Distortion, Vignetting, Chromatic Aberration sort, and follow the lens is listed first.You can focus the lens of interest, the level of these lenses can be easily seen in the sort.
3 Comparisons:
You can contrast at all focal lengths and aperture any lens, and results in accordance with the focal length divided into a number of forms.
4 Depth of Field Calculator:
This view lets you calculate the depth of the field of acceptable sharpness in a displayed image. This depends on the subject distance, focal length, aperture, and the circle of confusion (CoC). The program calculates the CoC value based on the film size, but you can put your own value in, if you like.
5 Hyperfocal Distance Calculator:
In Depth of Field tab display.
5 Field of View Calculator:
The "field of view" calculator lets you solve two photographic problems. The primary one is, given a film size, lens length and distance to the subject, how much of the subject fits in the frame? By fiddling with the calculator a bit, you can also solve a slightly different problem: given a film size and lens length, how far away does one have to be to take a picture of a subject of a certain size?
6 Angles of View Calculator;
Imagine a rectangular pyramid projected from your camera's lens, with the point just behind the imaging area. This pyramid expands from this point to enclose the imaging area and then out through the lens to encompass the area that the camera can "see." The imaging area's aspect ratio forms the shape of the pyramid, and the lens's focal length dictates how that pyramid spreads from the camera outwards. A shorter focal length results in a flatter pyramid, and the wider the imaging area's aspect ratio, the less symmetrical the pyramid's base is.
7 Diameter of circle of confusion Calculator:
This view lets you calculate the diameter of circle of confusion....